class Class1536227915214
{
	constructor(owner)
	{
		this.owner=owner;
		this._vars=[];
	}
	addEvents()
	{
		this.owner.on("click",this,this.click0);
	}
	removeEvents()
	{
		this.owner.off("click",this,this.click0);
	}
	click0(event)
	{
		MakerSystemAction.switchScene("mainScene/start_game.scene",1,0,"0");
		GlobalVariable.INSTANT.score=0;
	}
}
